1. Sketch Technical Documentation
1.1 Piero’s Colleague (Dynamic Structure)
STRUCTURE Dynamic Sketch Dataflow
INPUT:
- Pose: Left hand raised writing (elbow angle 112°)
- Attire: [Black coat RGBA(0,0,0,0.8)] + [Gray underlayer RGBA(120,120,120,1)]
- Environment: Book tilted 15° (perspective compensation ×1.2)
PROCESS:
1. Skeletal line → 2. Cloth physics (Unity Cloth params) → 3. Light bake (9:00 hard light)
1.2 Piero Sketch (Video Derivative)
2. Concept Art Tech Matrix
2.1 Florence Courtroom (Realism)
MATERIAL_OVERRIDE:
- Floor: Checkerboard UV scale (1:1.618)
- Flags:
* Damage: Perlin noise (seed=1447)
* Grime: Heightmap blend (intensity 0.7)
LIGHTING:
- Key light: 9:00 directional (4500K)
- Fill: Marble Fresnel (intensity 0.3)
2.2 Wasteland Court (Dystopian Comparison)
3. Animation Sequence Breakdown
3.1 Court Collapse Timeline
TIMELINE 9s Animation:
00:00-00:03 Pre-shake: Pen tremor (amplitude 0.5mm)
00:04-00:06 Structural failure: Pillar cracks @ 3cm/frame
00:07-00:09 Transition: Realism→Wasteland (mask threshold 0.63)
3.2 Sketch-to-Animation Params
Speed compensation: 9s→6s (interpolate 12fps→18fps)
Stroke smoothing: Bézier handle length ×1.8