โ1. CONCEPT ART ANALYSIS
โ2. ANIMATION FAILS & FIXESโ
โ๐ฆ Eagle Problems:
# Pseudocode for bad eagle rig
def eagle_update():
neck_rotation += sin(time) * 0.2 # ๐คฎ "Yoga neck"
wing_flap_speed = 1.0 # ๐ค Robot mode
โ
Solutions:โ
Neck:
-- Spine IK with delay (Unity Animator)
neckBone.damping = 0.7
neckBone.rotationSpeed = 2.5 -- Slower recovery
โWings:โ
Add โPerlin noiseโ to flap intensity:
wingScale = 1 + (noise(time * 2) * 0.15)
โ๐ซ๏ธ Smoke Upgrade:
// Three.js particle example
const smoke = new THREE.Points(
new BufferGeometry(),
new ShaderMaterial({
uniforms: {
turbulence: { value: 0.3 } // ๐ Animate this!
}
})
);
โ3. PIPELINE CHECKLISTโ
/Production
โโโ /Concept
โ โโโ Factory_Final_v2.psd
โโโ /Animation
โ โโโ Eagle_Rig_v1.fbx
โ โโโ Smoke_Sim.ma
โโโ /Docs
โโโ TECH_SPECS.md # โ YOU ARE HERE
โโฑ๏ธ Frame Budget (24fps):โ
10.5 sec = โ252 framesโ
Critical frames:
F24: Eagle enters
F180: Peak wing stretch
F252: Fly-off (alpha fade)