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Project: [History - Ptolemaic Dynasty]

Concept Art Technical Documentation: Ptolemaic Egypt Series
‌1. Global Parameters‌
‌Lighting System‌:
Directional Light Angle: ‌11:00 (outdoor) / 4:00 (indoor)‌
Color Temp: ‌5500K (hard shadows, falloff range 15m)‌
‌Environment Palette‌:
Base Color: #A78A7F (Egyptian mud, RGB 167,138,127)
Metallic Accents: #D4AF37 (gold, roughness 0.3)
‌2. Character Asset Tiering
‌3. Architectural Standards‌
‌Material Template‌:
Walls: M_MudBrick (normal intensity 0.5, height blend 0.2)
Decor: Shared M_Gold_Ptolemy material instance
‌Modeling‌:
Uniform UV unwrapping (UDIM 1001-1003)
‌4. Engine Notes‌
‌Ptolemy Optimization‌:
LOD disabled, enforced r.RayTracing.Reflections 1
Eyelashes: AlphaTest material (threshold 0.3)
‌Performance‌:
Egyptian Girl’s weapon rigged to AnimBP_Combat
NPCs use ‌Instanced Static Mesh