1. Material Channels
• Base Color:
• Outerwear: white fabric material
• Inner layer: wine-red fabric
• Boots, belt, and bracers: leather material with detailed texture maps to convey realistic surface grain
• Metallic:
• Leather elements: metallic value set between 0.3–0.5 to reflect a subtle sheen and realistic leather properties
• Fabric parts: 0, to maintain matte, non-metallic fabric behavior
• Roughness:
• Leather: 0.4–0.6, to express light wear and natural gloss
• Fabric: 0.1–0.2, keeping the clothing soft and smooth in appearance
• Normal Map:
• Baked normals used to enhance surface detail such as cloth folds and leather texture
• Ambient Occlusion (AO):
• AO enabled with a strength between 0.6–0.8, to accentuate shadow depth in folds and improve overall volume
• Height Map:
• Applied to simulate micro-height variations on fabric and leather surfaces for added realism
⸻
2. Wireframe Topology
• Total Poly Count: Approx. 15,000 polygons, balancing visual detail and performance
• Key Topology Highlights:
• Cloth folds: constructed with clean quad-based loops to allow flexible adjustment of the silhouette
• Face (including gray-white hair and beard): evenly distributed loops for easy animation or later game adaptation
• Leather accessories (boots, belt, bracers): edges are reinforced with edge loop rings to preserve crisp contours
⸻
3. UV Mapping
• Overall Layout:
• UV islands separated by material category (outerwear, inner layer, leather parts), ensuring over 85% UV space usage
• Manual Optimization:
• High-fold areas in clothing were manually relaxed and optimized to ensure natural texture flow and minimal stretching
⸻
4. Rendering Setup
• Render Engine: Default renderer
• Lighting Setup:
• Key Light: Positioned at 45° front-left of the character, medium intensity to mimic natural light and highlight form
• Fill Lights: Placed on the right and rear side to soften harsh shadows and enhance leather texture and cloth folds
• Additional Notes:
• The model is presented from front, back, left, and right angles to fully showcase the sculpted shapes, materials, and detailing