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Project: [History -Honno-ji-Rebellion]

‌Concept Art Technical Specification‌
‌Theme:‌ Honno-ji Incident (Two Versions)

‌Core Elements Comparison
‌Dynamic Elements‌
‌Fire System‌ (Version 1)

Base layer: #000000 (brush density ≥70%)
Mid layer: #FF4500 (animated particles at 2Hz flicker)
Top layer: #FFD700 (random spark displacement: X±15px, Y+20px)
‌Decay Material‌ (Version 2 Focus)

Building texture: Overlay noise_03.jpg (Blend Mode: Multiply)
Ground cracks: Anchor spacing ≤5px (for 3D model extraction)
‌Cross-Version Consistency‌
‌Gate Proportion:‌ Always 1/3 of frame width (+5% perspective compensation in Version 1)
‌Character Silhouettes:‌ Subordinates and Mitsuhide share the same algorithm (Ref: Character Template V2.1)
‌Special Notes‌
Sky’s dark purple (#2E0854) must retain 5%-10% alpha channel (for post-processing)
Wasteland fog: Recommend Unreal Engine 5’s Volumetric Fog (density 0.7–0.9)