A stylized, hand-drawn game interface concept designed around a fictional real-time tactics title based on the Soviet–Afghan War.
The layout illustrates both UI functionality and narrative tone: from asymmetric opposing forces to localized chat mechanics and historical dossier overlays.
This concept explores early gameplay environment, leader portraits, live command zones, and lore-based sidebar UI on parchment texture.
Focus: grounded realism + playable information architecture, rendered in a rough but intentional illustrative style.
Part of an ongoing project that blends historical visual storytelling with speculative game development pipelines